using UnityEngine;

namespace Kayac
{
	public struct PositionPair
	{
		public Vector3 p0;

		public Vector3 p1;

		public PositionPair(Vector3 p0, Vector3 p1)
		{
			this.p0 = default(Vector3);
			this.p1 = default(Vector3);
		}

		public override string ToString()
		{
			return null;
		}

		public static int Compare(Vector3 a, Vector3 b)
		{
			return 0;
		}
	}
}
